FACE
ME

Services
Game Design, Character Design, 3D Art
Client
The Attics
Year
2025
Tools
Blender, Figma, Photoshop
(01)
The Story
The story follows the Conscious and the Subconscious as two separate beings. The Conscious can think, decide, and guide, while the Subconscious begins as an unclear, shapeless form. Through the journey, they influence each other and finally merge, showing that both together create our complete self.
The aim was to turn an invisible mental process into something the player could see, guide and experience.
(02)
The Concept
The concept explores how two parts of the mind can be translated into character design. Form, structure and material are used to show the contrast between awareness and instinct, while keeping both characters visually connected as parts of the same identity.
Face Me is a character-driven game where the player must guide their subconscious through an unfamiliar world and help it escape. The experience is built around guidance, trust and dependence the subconscious cannot progress alone and relies on the player to lead the way.



